Midnight — APL Optimization Report
Best build DPS per hero tree at each target count.
Average weighted DPS change by apex rank per hero tree, relative to each tree's rank 0 baseline.
| Build | Tree | Patchwerk 1T | Dungeon Slice | Patchwerk 5T | Patchwerk 10T | Weighted |
|---|---|---|---|---|---|---|
| Brand + Vuln (Apex 4) | Anni | 64,041 | 73,430TOP | 291,340TOP | 511,576TOP | 155,193TOP |
| Brand + Vuln + SC (Apex 4) | Anni | 65,400TOP | 72,239 | 287,545 | 498,929 | 153,866 |
| Brand + Fel Dev (Apex 4) | Anni | 59,472 | 67,711 | 275,675 | 478,440 | 145,433 |
| Vuln + Fel Dev (Apex 4) | Anni | 62,973 | 71,596 | 260,217 | 441,644 | 141,151 |
| Brand + Vuln + Fel Dev (Apex 2) | Anni | 52,131 | 67,792 | 231,735 | 404,608 | 124,866 |
| Brand + Vuln + Fel Dev + SC (Apex 2) | Anni | 52,251 | 67,255 | 229,284 | 403,299 | 124,263 |
| Brand + Vuln + Fel Dev (Apex 3) | Anni | 51,847 | 67,650 | 229,008 | 400,055 | 123,680 |
| Full Build (Apex 1) | Anni | 52,085 | 65,984 | 228,717 | 397,620 | 123,355 |
| Brand + Vuln (Apex 3) | Anni | 51,631 | 67,251 | 223,373 | 392,943 | 121,673 |
| Brand + Fel Dev (Apex 3) | Anni | 49,655 | 65,421 | 222,060 | 386,238 | 119,371 |
| Brand + Vuln (Apex 1) | Anni | 50,084 | 64,204 | 217,113 | 374,393 | 117,333 |
| Full Build | Anni | 49,301 | 63,698 | 213,893 | 371,590 | 115,888 |
| Brand + Fel Dev (Apex 1) | Anni | 44,743 | 59,812 | 206,910 | 360,724 | 110,281 |
| Brand + Vuln | Anni | 47,492 | 62,038 | 202,443 | 350,503 | 110,238 |
| Brand + Fel Dev | Anni | 42,274 | 57,308 | 192,653 | 336,949 | 103,321 |
| Vuln + Fel Dev (Apex 1) | Anni | 47,746 | 59,077 | 178,517 | 303,345 | 100,593 |
| Vuln + Fel Dev | Anni | 45,212 | 57,095 | 165,015 | 280,705 | 93,910 |
| Brand + Vuln + SC (Apex 4) | AR | 51,339 | 53,969 | 155,151 | 261,700 | 93,401 |
| Brand + Vuln (Apex 4) | AR | 50,641 | 54,266 | 152,051 | 261,379 | 92,359 |
| Brand + Vuln + Fel Dev + SC (Apex 2) | AR | 49,618 | 52,778 | 154,595 | 262,559 | 92,224 |
| Vuln + Fel Dev (Apex 4) | AR | 50,707 | 54,932 | 151,538 | 256,365 | 91,862 |
| Brand + Vuln + Fel Dev (Apex 2) | AR | 48,816 | 52,242 | 150,881 | 262,528 | 90,943 |
| Brand + Vuln (Apex 3) | AR | 49,446 | 52,711 | 150,742 | 257,908 | 90,878 |
| Brand + Vuln + Fel Dev (Apex 3) | AR | 49,110 | 52,313 | 149,948 | 257,995 | 90,486 |
| Full Build (Apex 1) | AR | 47,897 | 51,000 | 151,457 | 254,668 | 89,596 |
| Full Build | AR | 48,073 | 51,916 | 150,600 | 252,793 | 89,435 |
| Brand + Fel Dev (Apex 3) | AR | 47,104 | 50,899 | 146,764 | 255,217 | 88,227 |
| Brand + Fel Dev (Apex 4) | AR | 45,371 | 51,641 | 151,058 | 256,220 | 88,220 |
| BA + Untethered Rage + Focused Cleave #10 | AR | 47,073 | 50,492 | 139,859 | 243,480 | 85,613 |
| Brand + Vuln (Apex 1) | AR | 47,053 | 50,475 | 142,533 | 236,105 | 85,396 |
| Brand + Vuln | AR | 46,893 | 50,229 | 142,185 | 234,616 | 85,057 |
| Vuln + Fel Dev (Apex 1) | AR | 44,852 | 48,620 | 132,722 | 220,554 | 80,373 |
| Brand + Fel Dev (Apex 1) | AR | 40,924 | 46,787 | 137,793 | 233,546 | 80,146 |
| Vuln + Fel Dev | AR | 44,504 | 48,330 | 131,670 | 219,643 | 79,834 |
| Brand + Fel Dev | AR | 40,630 | 46,495 | 136,387 | 232,608 | 79,566 |
Weighted DPS per trinket at each upgrade track (top of track ilvl). Sorted by Myth (289) performance.
DPS gain from embellishment combinations (2-slot budget). Bars show gain vs no-embellishment baseline. Delta shown vs same crafted gear without embellishments.
DPS cost of taking each defensive talent (averaged across hero trees, vs Brand + Vuln (Apex 4)).